Who am I?
Software and research engineer within computer graphics, working in the VFX-industry. Experienced working with research in a production setting and writing efficient software and plugins for Maya and Houdini. I mainly work in Python and C++ but I have had exposure to additional coding languages and like to learn new things, both at work and during my free time. I am also an active orienteer and trail runner and enjoy spending time drawing and taking photos.
I have 3 years experience of software engineering in a professional setting and hold two BSc (engineering physics and media technology) and one MSc (media technology). During my studies I was one of the finalists in Microsoft Sweden's contest "IT girl of the year" in 2019 and in 2020 I was selected as one of Activsion Blizzard King's Aspiring Women* in Games scholars.
Publications
Projects & Coding.
When I am not working, I enjoy exploring new technologies and expand my knowledge within software development and computer graphics. I have gathered some of my projects, both from university and created during free-time, in a project page (see link above). This website is maintained occasionally and if you want to see up-to-date projects, please see my Github page instead.